Amazon’s Those About to Die was a technically challenging project that forced us to push Unreal Engine and the best hardware in the world, to it’s limits
HERE was a very unique project, unlike any I’ve worked on previosuly. It brought up some interesting technical and creative challenges.
The Flash was a real technological achievement from our team. Using volumetric capture and Unreal Engine to capture the actors performances from all angles in order to put 2 Barry Allen’s on screen at the same time
Aquaman 2 was brought to life using a combination of Unreal Engine and volumetric capture which allowed us to capture detailed performances and make it look like the actors were underwater
I’ve worked on a lot of smaller projects each of which aimed to push technological boundries in one way or another.